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Parallel app icon

Parallel

You are done being the bad guy. Screen time gets earned, not argued over: your teen does something offline, you tap approve, and their apps unlock by themselves.

How it works Coming soon to the App Store
Why it matters

Kids don't need less screen time. They need a reason to look up.

Every family has the same fight, every night, and it makes the parent the villain and the phone the prize. Parallel replaces the fight with a deal: a walk, a chapter, a workout, ten minutes of quiet. Do the thing, earn the credits, spend them on the apps you love. The phone stops being the thing you take away and starts being the thing they work toward, and the enforcement is automatic so nobody has to police it.

"Ten more minutes" negotiated every single night, with you as the bad guy.

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A standing deal both sides agreed to. You approve wins in one tap; the arguing is over.

Reminders, timers, and confiscated phones that teach kids to wait you out.

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Real Apple Screen Time controls: reward apps lock and unlock by themselves as credits are spent.

Screen limits framed as punishment, resented on both sides.

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Walks, reading, journaling, and workouts that feel like earning, not obeying. Proof and pride included.

Parallel isn't about surveillance or punishment. It's a simple, honest trade: do something good for yourself, and the screen time you earn is really yours.

See the trick

Follow the credits

From a walk to an unlocked app in three moves, across two phones, with nobody nagging in between.

Maya's phone ยท challenge done
๐Ÿšถ Go for a 20-minute walk+20
๐Ÿ“ธ "Went the long way home with Dad. Saw the sunset."
Sent for approvalโœ“
Your phone ยท approvals
Maya ยท 20-minute walkApprove +20
Maya has earned40 credits
Maya's phone ยท rewards
โ–ถ๏ธ YouTube๐Ÿ”“ unlocked ยท 30 min
๐ŸŽฎ Games๐Ÿ”’ until earned
Real Apple Screen Time controls do the locking and unlocking, not reminders and not trust falls.

Example family. You choose the challenges, the credit values, and which apps are rewards.

Screenshots

See it in action

Parallel: screen time gets earned, not argued over Parallel: approve what they did in one tap Parallel: real Apple Screen Time controls unlock their apps Parallel: 20 challenges for body and mind Parallel: one teen and six challenges, free
How it works

Do the thing. Earn the time.

1

They do the thing

A walk, a chapter, push-ups, journaling, a challenge they picked.

2

They send proof

Tap Done with an optional photo and a note about how it went.

3

You approve in a tap

Credits land on their balance. The nagging is nobody's job now.

4

Apps unlock themselves

Spending credits opens their reward apps via Apple Screen Time, then re-locks them.

A walk. A chapter. A workout.

20 challenges for body and mind, from a 20-minute walk to journaling, meditating, or practicing an instrument. You set what each one is worth, or add your own.

Proof, then approval

They tap Done and can attach a photo and a note about how it went. You review it and approve in one tap. It turns nagging into something closer to bragging.

Their apps unlock by themselves

Parallel uses real Apple Screen Time controls. Reward apps stay locked until earned credits get spent, then they open. No reminding, no handing over your phone.

Credits, levels, and streaks

Every teen has a balance and a level to climb. Earning is on them; spending and adjusting always sits behind the parent PIN.

Two phones, one family

Parent and teens each run Parallel on their own phone. A short family code links them and challenges, approvals, and balances sync live.

No ads. No tracking. Ever.

One teen and six active challenges are free forever. Parallel Pro opens the whole family and all 20 challenges, at $9.99/month or $69.99/year.